The Yondering Lands weaves hand-painted 2D characters and scenery into a 3D world to create a luscious, layered landscape, full of detail and surprises. You'll gather threads of beauty, magic, and strife to weave your own ever-growing legend, called Wildermyth. You'll untangle human stories and fight mustering forces who threaten peaceful folks. So I'm wondering why the game would "punish" you for good things and "reward" you for bad things, if peace time is considered to be detrimental.You'll live a hundred lives in the Yondering Lands. I've only played a little bit, is peace time a bad thing? Obviously it moves your characters closer to retirement, but doesn't it also allow more things to happen in the interval, children to be born, etc? It's weird that the game very clearly bills peace time as a good thing (it gives + peace time for good things like holding forts, and - peace time for bad things like infestations, and it shows + peace in green and - peace in red). I made the mistake of patrolling and it literally just wastes time and you lose xp.Ĭould you clarify a bit what you mean about the peace time? You mean keep the tiles infested until the end of the chapter, thus reducing your peace time? You get more exp in the later and less peace time in the former. Originally posted by Black Captain:NEVER.
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